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Gta vice city stories psp save data
Gta vice city stories psp save data













gta vice city stories psp save data
  1. Gta vice city stories psp save data archive#
  2. Gta vice city stories psp save data Pc#

Gta vice city stories psp save data archive#

Browse IMG archive (GTA3PS2.IMG for LCS PS2 and VCS PS2, GTA3PSPHR.IMG for LCS PSP or GTA3PSP.IMG for VCS PSP)ģ.

Gta vice city stories psp save data Pc#

This tool is needed to convert the entire collision map from LCS PS2/PSP and VCS PS2/PSP into a PC format.Ģ. This patcher is needed to make all polygons of all models viewable from both sides since few models have some issues with face orientation (these models have had originally broken face order in triangle strip).ĬOL2 to COL converter Collision map converter Tools overview: VC backface culling patcher Pay attention: if target version is San Andreas - blank collision file will be automatically placed into the IMG archive. Build IMG archive: enables automated building of the IMG archive for converted files.This recommended to use for your "final" map conversions. This procedure slows down conversion speed (especially VCS maps). Optimise mesh: enables mesh optimisation procedures for models which reduce models byte size and increase game performance by welding vertices and discarding isolated vertices.You can adjust minimal prelight lightness by day and night in the options dialog box by clicking the "Options" button. Generate night prelight (SA): Generate night vertex colors for models when using San Andreas as your game version.Notice: for VC you'll need to use an ASI plugin to make the mip-maps present in-game. You can set minimal texture resolution for generating mip-maps by clicking the "Options" button. Generate mip-maps(SA/VC): Generate mip maps for textures when using San Andreas or Vice City as your game version.You can put the DFFs and TXDs into your IMG, then write the generated IPL/IDE/blank col files into your DAT, after that, your game will work. Generate blank collision file: Blank col file is only needed for testing your map.So if you want your models to be named "qwerty82.dff" set the prefix for your models to "qwerty". Model prefix, texture prefix: by default all models and textures have prefixes same as name of the loaded LVZ file, for example a model from INDUST.LVZ will be converted as "indust82.dff" and the textures as "indust213".Others will be removed/discarded.Ħ) Set these advanced options as you wish: Select the Island ID, this will allow all the objects which are located inside of the zones of the selected island to be converted. In a active/opened windowĬheck "Use ZON" and browse for the needed MAP.ZON file. If you click the "Advanced" button - you'll be able to select a MAP.ZON file which can be attached to conversion process. Global map offset (XYZ): Set the values which will be used to place the map with original map coordinates - this allows you to move map in any directions from the original position and will be useful if you want, for example, add few maps into San Andreas.Model IDs into IDE (this is needed to avoid IDs matching between models) ID Offset: Set the number from which the tool start to count and write.

gta vice city stories psp save data

(San Andreas supports additional advanced options like night vertex colors for models and mip-maps for textures)Ĥ) Specify TXD building output or disable TXD building all together.ĥ) If you want the tool to build IDE and IPL for converted models - check the checkbox "Generate IDE/IPL".Ĭhange/Modify these additional options for IDE/IPL as you wish:

gta vice city stories psp save data

(make sure the IMG file also exists in same directory with LVZ)Ģ) Specify the version of your LVZ correctly.ģ) Specify target game version. The game will start from the beginning and no saves will be visible in the load game screen.1) Browse LVZ file.Similar to issue #1136 but it seems closed and not getting any attention. Saves for both folder and 8 MB memory cards attached. Using a normal 8 MB memory card works as expected.

gta vice city stories psp save data

Loading works as long as PCSX2 is not closed between saving and loading. In GTA Vice City Stories (PAL), when saving to a folder memory card, the saves are no longer visible from within the game after PCSX2 is restarted.

  • All other options at recommended values.
  • All other emulation options at recommended values.














  • Gta vice city stories psp save data